0.2.3 release
Edit: added linux build
Changes in this version:
- Tweak aiming of enemy aimed shots - so you can't just sit there through the first wave
- Add menu button navigation via gamepad axis
- Add gamepad selection to settings
I've noticed that axis input isn't registered with my Hori Arcade Stick, which is a bummer. I will look into it, not sure why it's not registering, there's no alternate axis reading in SFML that I could see.
For the next version I will also play around with tap/burst shots instead of autofire, so you'll have to tap the button to shoot. Maybe I'll make it a toggleable option.
And I will also change score reset on death, it used to be that I divided the current score in half, but I changed it to completely reset to 0 at some point because I noticed you could farm score by dying. Right now that means if you don't complete a run you will come out with 0 score, which is a bit silly.
Files
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EterGast
Retro-inspired vertical shoot-em-up
Status | In development |
Author | lightsoda |
Genre | Action |
Tags | Arcade, Shoot 'Em Up |
Languages | English |
More posts
- Localization, keyboard bindings and other minor updatesJul 22, 2022
- Settings and minor tweaks and enhancementsApr 24, 2022
- version 0.2.5Oct 20, 2021
- version 0.2.4Sep 18, 2021
- First linux buildSep 02, 2021
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